Large City: Dap I̊sopmíh

Dap I̊sopmíh

Dap I̊sopmíh
Example Tauric architecture.
StatePicham Community
ProvenceHelscom Commune
RegionKhiwìdmă Vumhǐn Fields
Founded1053
Community LeaderMayor Selebil Nanner
Area552 km2 (220 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation2192 m (7191 ft)
Average Yearly Precipitation241 cm/y (94 in/y)
Population130846
Population Density237 people per km2 (594 people per mi2)
Town AuraEnchantment
Naming
Native nameDap I̊sopmíh
Pronunciation/i̘s/ /ˈopmɪ̞/
Direct Translation[drug; medicine; poison] [rigorous]
Translation[Not Yet Translated]

Dap I̊sopmíh (/i̘s/ /ˈopmɪ̞/ [drug; medicine; poison] [rigorous]) is a subtropical Large City located in the Helscom Commune of the Picham Community.

The name Dap I̊sopmíh is derived from the Tauric language, as Dap I̊sopmíh was founded by Mlêlêd Lewis, who was culturaly Tauric.

Climate

Dap I̊sopmíh has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). Dap I̊sopmíh receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Dap I̊sopmíh covers an area of nearly 552 km2 (220 mi2), and an average elevation of 2192 m (7191 ft) above sea level.

Overview

Dap I̊sopmíh was founded durring the late 12th century in fall of the year 1053, by Mlêlêd Lewis. The establishment of Dap I̊sopmíh suffered from many setbacks, delays, and obsticles, most notably a group of Dap I̊sopmíh which required millitary assistance exterminate before the community could finish being built.

Dap I̊sopmíh was built using the conventions of Tauric durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Dap I̊sopmíh is no diffrent. The city's buildings feature plaster covered brick construction taking the shape of large simple gemometric shapes which ate then embelished with decorative features, but retain their simple shapes in spite of the added features such as pillars, faccaddes, and covered walkways. The blocky nature gives a general impression of extreem age, as if each structure has existed since time immemorial.

Dap I̊sopmíh is buildings are arranged arrounded a highly ordered system of broad packed earth streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Dap I̊sopmíh's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The city's political statment focused walls are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Right off the bat Dap I̊sopmíh hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.

Civic Infrastructure

Dap I̊sopmíh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Dap I̊sopmíh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Dap I̊sopmíh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dap I̊sopmíh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dap I̊sopmíh's parks.

Dap I̊sopmíh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dap I̊sopmíh.

Dap I̊sopmíh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Dap I̊sopmíh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dap I̊sopmíh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Dap I̊sopmíh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Dap I̊sopmíh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dap I̊sopmíh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dap I̊sopmíh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dap I̊sopmíh's public wards, blessings, and other arcane systems.

Dap I̊sopmíh has an Millitary Academy which trains military officers and specilists.

Dap I̊sopmíh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dap I̊sopmíh's grid is powered by hydrogalvanic generators.

Dap I̊sopmíh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Dap I̊sopmíh has a first rate hospital which caters to anyone in need of long term medical care.

Dap I̊sopmíh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Dap I̊sopmíh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dap I̊sopmíh's natural decorations nor waterways.

Dap I̊sopmíh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Dap I̊sopmíh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Dap I̊sopmíh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Dap I̊sopmíh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Dap I̊sopmíh's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, summer is skipped in Dap I̊sopmíh.

The Sandman near Dap I̊sopmíh are known to be almost tame, such that they can be put to domestic use.

Dap I̊sopmíh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Necromancy energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 244
  • Farmers: 396
  • Farm Laborer: 872
  • Hunters: 436
  • Milk Maids: 327
  • Ranchers: 175
  • Ranch Hands: 331
  • Shepherds: 335
    • Farmland: 529926 m2
    • Cattle and Similar Creatures: 32711
    • Poultry: 392538
    • Swine: 26169
    • Sheep: 1308
    • Goats: 261
    • Horses, Mounts, and Beasts of Burden: 13084

Craftsmen

  • Arms and Toolmakers: 261
  • Blacksmiths: 311
  • Bookbinders: 169
  • Buckle-makers: 189
  • Cabinetmakers: 278
  • Candlemakers: 408
  • Carpenters: 429
  • Clothmakers: 353
  • Coach and Harness Makers: 140
  • Coopers: 335
  • Copper, Brass, Tin, Zinc, and Lead Workers: 171
  • Copyists: 129
  • Cutlers: 109
  • Fabricworkers: 278
  • Farrier: 707
  • Furriers: 87
  • Glassworkers: 436
  • Gunsmiths: 269
  • Harness-Makers: 124
  • Hatters: 259
  • Hosiery Workers: 92
  • Jewelers: 152
  • Leatherwrights: 373
  • Locksmiths: 133
  • Matchstick makers: 201
  • Musical Instrument Makers: 192
  • Painters, Structures and Fixtures: 163
  • Paper Workers: 179
  • Plasterers: 186
  • Pursemakers: 237
  • Roofers: 140
  • Ropemakers: 132
  • Rugmakers: 128
  • Saddlers: 237
  • Scabbardmakers: 307
  • Scalemakers: 132
  • Scientific, Surgical, and Optical Instrument Makers: 84
  • Sculptors, Structures and Fixtures: 121
  • Shoemakers: 124
  • Soap and Tallow Workers: 459
  • Tailors: 969
  • Tanners: 172
  • Upholsterers: 195
  • Watchmakers: 169
  • Weavers: 335
  • Whitesmiths: 106

Merchants

  • Adventuring Goods Retellers: 89
  • Arcana Sellers: 90
  • Beer-Sellers: 174
  • Booksellers: 201
  • Butchers: 344
  • Chandlers: 311
  • Chicken Butchers: 348
  • Entrepreneurs: 138
  • Fine Clothiers: 327
  • Fishmongers: 319
  • Florists: 80
  • Potion Sellers: 221
  • Resellers: 568
  • Spice Merchants: 174
  • Wine-sellers: 284
  • Wheelwright: 201
  • Woodsellers: 127

Service workers

  • Bakers: 726
  • Barbers: 534
  • Coachmen: 186
  • Cooks: 545
  • Doctors: 287
  • Gamekeepers: 198
  • Grooms: 110
  • Hairdressers: 408
  • Healers: 390
  • Housekeepers: 384
  • Housemaids: 872
  • House Stewards: 422
  • Inns: 120
  • Laundry maids: 242
  • Maidservants: 408
  • Nursery Maids: 237
  • Pastrycooks: 484
  • Restaurateur: 545
  • Tavern Keepers: 545

Specialized Laborer

  • Ashworkers: 183
  • Bleachers: 120
  • Chemical Workers: 74
  • Coal Heavers: 284
  • In-Town Couriers: 297
  • Long Haul Couriers: 335
  • Dockyard Workers: 261
  • Gas Workers: 64
  • Hay Merchants: 109
  • Leech Collectors: 390
  • Millers: 278
  • Miners: 304
  • Oilmen and Polishers: 198
  • Postmen: 304
  • Pure Finder: 173
  • Skinners: 408
  • Sugar Refiners: 75
  • Tosher: 198
  • Warehousemen: 484
  • Watercarriers: 294
  • Watermen, Bargemen, etc.: 422

Skilled Laborers

  • Accountants: 168
  • Alchemist: 193
  • Clerk: 251
  • Dentists: 134
  • Educators: 339
  • Engineers: 189
  • Gardeners: 134
  • Mages: 98
  • Plumbers: 134
  • Pharmacist: 155
  • Professors: 57
  • Scientists: 96
  • Wizards: 57

Civil Servants

  • Adventurers: 122
  • Bankers: 180
  • Civil Clerks: 290
  • Civic Iudex: 148
  • Consultants: 85
  • Exorcist: 290
  • Fixers: 148
  • Kami Clerk: 254
  • Landlords: 275
  • Lawyers: 166
  • Legend Keepers: 229
  • Militia Officers: 1308
  • Monks, Monastic: 396
  • Monks, Civic: 373
  • Historian, Oral: 284
  • Historian, Textual: 159
  • Policemen, Sheriffs, etc.: 311
  • Priests: 523
  • Rangers: 176
  • Rat Catchers: 193
  • Scholars: 211
  • Spiritualist: 229
  • Slayers: 74
  • Storytellers: 493
  • Military Officers: 408

Cottage Industries

  • Brewers: 373
  • Comfort Services: 503
  • Enchanters: 147
  • Herbalists: 142
  • Jaminators: 484
  • Needleworkers: 467
  • Potters: 225
  • Preserve Makers: 408
  • Quilters: 192
  • Seamsters: 654
  • Spinners: 327
  • Tinker: 148
  • Weaver: 353

Artists

  • Actors: 139
  • Architects: 51
  • Bards: 211
  • Costumers: 79
  • Dancers: 153
  • Drafters: 84
  • Engravers: 106
  • Fine Furniture Carpenters: 64
  • Glaziers: 139
  • Inlayers: 129
  • Musicians: 436
  • Painters, Art: 66
  • Playwrights: 142
  • Sculptors, Art: 114
  • Wood Carvers: 436
  • Writers: 396

Produce Industries

  • Butter Churners: 467
  • Canners: 408
  • Cheesmakers: 467
  • Ice Merchants: 58
  • Millers: 256
  • Picklers: 233
  • Smokers: 161
  • Stockmakers: 152
  • Tobacconists: 198
  • Tallowmakers: 278

50102 of Dap I̊sopmíh's population work within a Foundational Occupation.

76819 of Dap I̊sopmíh's population do not work in a formal occupation, but do contribute to the local economy. 3925 (3%) are noncontributers.

Points of Interest

Dap I̊sopmíh's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Dap I̊sopmíh suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a suit of boiled leather armor of Invocation, an a suit of boiled leather armor imbued with potent amounts of Invocation energies was created in Dap I̊sopmíh by in time immemorial, reportedly some time during the early 2nd century.

History